Project ID 221RAS3001

Recent studies have shown that game-based innovations are not just fun but pedagogical methods that harness the power of play to transcend boundaries. Therefore, through a participatory approach that puts youth at the center, this project aims to support young people in co-designing guidance on how to use existing games and to design a game blueprint to develop intercultural competencies and socio-emotional emotional learning for PVE in selected countries in South Asia. This initiative was submitted by UNESCO and UNAOC for funding from the Counter-Terrorism Fund.

  • On-going

USD 81,320

Total Project Budget

USD 81,183

Total Incurred Expenditures


Start Date 2021.04.20
End Date 2022.04.30

Geographical Scope and Beneficiaries

Country Allocation

Financial plan

Type of Funding Uses of Funding Sources of Funding Project Budget (USD) Incurred Expenditures (USD)
Voluntary Contribution - Tightly Earmarked Social and human sciences United Nations Office of Counter-Terrorism 81,320 81,183

Project contributes to

Contribution to UNESCO Results Framework 2022-2025
Sector: Social and human sciences
Outcome 7 - Promote inclusion and combat discrimination, hate speech and stereotypes Output: 7.SHS4 - Member States capacities strengthened to devise and prioritize effective youth policies and interventions that provide youth with opportunities to meaningfully engage in policy-making and to scale up youth-led solutions at global, regional, national and local level
Contribution to Sustainable Development Goals
  • 100%
UNESCO Global Priorities and Priority Groups
  • Gender Equality
  • Youth | 100%