Project ID 570RAS5000

This pilot project aims to innovatively use ICTs to preserve and openly disseminate traditional games, in order to safeguard such knowledge as living heritage, narrow the digital divide and promote the rapprochement of cultures. Main project interventions include creating an Online Digital Library on Traditional Games from targeted areas, developing a methodology and guidelines for participatory identifying, collecting, sourcing, inventorying, and characterizing traditional games through ICTs and other media.

  • On-going

USD 601,140

Total Project Budget

USD 592,172

Total Incurred Expenditures


Start Date 2015.03.30
End Date 2022.12.31

Geographical Scope and Beneficiaries

Country Allocation

Financial plan

Type of Funding Uses of Funding Sources of Funding Project Budget (USD) Incurred Expenditures (USD)
Voluntary Contribution - Tightly Earmarked Communication and information Tencent Technology Company Limited 601,140 592,172

Project contributes to

Contribution to UNESCO Results Framework 2022-2025
Sector: Communication and information
Outcome 8 - Foster knowledge sharing and skills development in the digital age Output: 8.CI4 - Member States are enabled to foster universal access to information and knowledge, including through the Information for All Programme (IFAP), as well as through Open Solutions, and through the identification, preservation and accessibility of documentary heritage
Contribution to Sustainable Development Goals
  • 10%
  • 10%
UNESCO Global Priorities and Priority Groups
  • Gender Equality | 10%
  • Youth | 30%