Project ID 570RAS5000
This pilot project aims to innovatively use ICTs to preserve and openly disseminate traditional games, in order to safeguard such knowledge as living heritage, narrow the digital divide and promote the rapprochement of cultures. Main project interventions include creating an Online Digital Library on Traditional Games from targeted areas, developing a methodology and guidelines for participatory identifying, collecting, sourcing, inventorying, and characterizing traditional games through ICTs and other media.
- On-going
As of
Download
USD 601,140
Total Project Budget
USD 592,172
Total Incurred Expenditures
Progress
On-going
Start Date
2015.03.30
End Date
2022.12.31
Geographical Scope and Beneficiaries
Country
Allocation
-
Global 100%
Contributors
Financial plan
Type of Funding | Uses of Funding | Sources of Funding | Project Budget (USD) | Incurred Expenditures (USD) |
---|---|---|---|---|
Voluntary Contribution - Tightly Earmarked | Communication and information | Tencent Technology Company Limited | 601,140 | 592,172 |
Project contributes to
Contribution to UNESCO Results Framework 2022-2025
Sector: Communication and information
Outcome 8 - Foster knowledge sharing and skills development in the digital age
Output: 8.CI4 - Member States are enabled to foster universal access to information and knowledge, including through the Information for All Programme (IFAP), as well as through Open Solutions, and through the identification, preservation and accessibility of documentary heritage
Contribution to Sustainable Development Goals
- 10%
- 10%
UNESCO Global Priorities and Priority Groups
- Gender Equality | 10%
- Youth | 30%